Sunday, March 29, 2009

1.36 Update

Recent updates:
  • Bullets and Spice now net-synchronized
  • Completed early minimap synch
  • Client drawing routines for all units, buildings, bullets completed
  • Optimized net communication
Remaining:
  • Net player input (definitely biggest part of the project)
  • Player lobby / join mechanisms
  • Signaling for sound/sprite creation
  • General stability / optimization

Wednesday, March 11, 2009

New video

Just a quick showcase of what's in store...

Monday, March 02, 2009

Ongoing progress

Two more important milestones: 
First, I have map and building data net-synchronized, so the client screen map is starting to look close to the final result.
Second, I have shown the server system can handle more than one concurrent client connection!  This is still only in proofing phase, so there's lots left to do, but every step forward like this tells me I'm working with the right libraries and concepts.